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Tag Archives: debugging
MegaZeux Debugging: part 2
What with midterms and end of term, it’s been several weeks since I last touched my robotic debugger, but that changed tonight. There’s now a usable bleeding-edge debugger for your perusal in the bzr repository. You have your choice of … Continue reading
MegaZeux Debugging
I’m an occasional contributor to the MegaZeux source code, and I frequently compete in the bi-annual Day of Zeux competions. Accordingly, I’m always interested in new ways to push MegaZeux forward and help people create games easier, which brings me … Continue reading